Friday, October 14, 2011

No Kinect for Grand Slam Tennis ! News - Xbox .60 - Page 1 .

While PlayStation 3 owners will be capable to enjoy EA Sports' Grand Slam Tennis 2 with the Move controller when it launches next year, Xbox 360 gamers won't be capable to draw up a Kinect unit for a spot of air-slapping.

Why? Eurogamer asked producer Thomas Singleton that very question at an EA preview event in New York earlier this week.

"The successful Kinect titles are built specifically for that platform," he replied.

"They're not built for that platform [pointing at a PlayStation 3 unit] and so made to go with the Kinect platform. The games that work well, that's where the Move controller is treated as a peripheral versus a platform. We're encouraging the peripheral."

Singleton also explained why EA has decided against a Wii version, despite the fact that the master was exclusive to Nintendo's home console.

"We wanted to concentrate on these platforms. We wanted that photo-real look," he explained.

"Developing on the Wii, it's a different product. When we first came out with the Wii version we were like, okay, we're passing to do all platforms. Then we decided, no, the Wii makes the most sense as it really has the gesture-based system already in place. Everyone's loving Wii Sports, but they didn't go deep enough with it - they just scratched the rise of what we think it was able of.

"With the foundation of PlayStation Move we started to get excited again," he added.

"Having Move support - that power to literally put the racket in the medal of your hands - makes total sense. And now we can do that in high def. We can have a figure much like our FIFAs, our NHLs, our Fight Nights, that looks to that quality on our platforms."

So, what sets the sequel apart from the original? Singleton pointed to see innovation, Move integration and improved AI as the game's three big hooks.

"First and foremost, our Total Racquet Control system - arguably the first foundation in the tennis category in a long time - having the power to work the total experience full analogue versus buttons.

"We've got best-in-class Move integration - we need you to find that sense of controlling all the action.

"Then there's our P.R.O. AI system where, much like NHL 12's AI, players not but feel like themselves but they act like themselves. An offensive baseliner like Rafa Nadal plays like an offensive baseliner."

EA Sports' original Wii effort served up a very enjoyable fuzzball experience back in June 2009. Kristan Reed's Grand Slam Tennis review has all the details.

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