Friday, June 12, 2009

Grand Slam Tennis Review (Wii) - Operation Sports

Under normal circumstances, tennis games wouldn't usually have a whole lot of hoopla or aid from the mainstream media. Then again, most tennis games aren`t debuting alongside a new controller technology that`s supposed to inspire the way gamers can interact with the industry`s leading console. Hence the roaring hype for EA`s Grand Slam Tennis, a game that both Nintendo and EA have christened as the ushering in of a new era in motion control.

Now that the finished product is ultimately in our hands, it's sad to take to describe that Grand Slam Tennis fails to successfully deliver the promised one-to-one motion recognition. It's also sad to study that the plot also comes with a bit of frustrating inconsistencies that show how the Wii MotionPlus technology is not rather the startling revolution that was initially promised.Gameplay When the developers of a plot are bold enough to completely disable all types of "normal control," the new technology better be locked in and tweaked to perfection. Unfortunately, the choice of remote control options in Grand Slam Tennis is far from perfect. Even with something as profound and basic as player movement, the back just feels a bit off. While the added Nunchuk control is a welcome option, moving your player with the analog nub feels extremely jerky, to the detail that subtle movements become more or less impossible on the court. The game`s lack of delicacy in the player-movement department forces players to shoot around the court, pick a spot to setup a scene from and know or die with the results. Players can forget about being able to make or slide their feet to fall into the "sweet spot" when lining up a stroke, because any last-second adjustments will ordinarily result in the player completely overrunning the scene and whiffing on the ball. When performing with only the Wii remote, the automated running organization in Grand Slam Tennis does come a bit better, but frankly, there is no cause to need to work with a regular Wii remote - given how badly the standard hitting engine performs. With only a regular Wii remote in hand, Grand Slam Tennis becomes a glorified version of Wii Sports tennis, where shots, for better or worse, are all based on timing (i.e. early swings create cross-court shots, while late swings produce down-the-line shots. The trouble with the Wii Sports tennis style of hitting is that it frequently takes too long to draw up a ball for a down-the-line shot. So instead of striking a sure-fire winner, you end up hitting a guess that is returned by your opponent because he or she is capable to recover during the clock that you spent waiting for the egg to get to simply the correct angle. Net play using the standard Wii remote is still worse than the ground stroke experience because the split-second window that the actor has to time the "aim" of a burst is so little that hitting a net shot where it inevitably to go essentially becomes a total crapshoot.MotionPlus Enter the game`s alleged MotionPlus advantage. While it`s certainly preferred to the archaic "timing is aiming" control scheme, the MotionPlus technology simply is not true enough to get consistent winning shots.

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